Leadership of Software Development, Interaction design, User research

I’m an experienced software project leader & developer, and a UX Designer & Researcher. I can gather requirements, negotiate priorities, write user stories, and design in UML; I can also sketch wireframes and prototype a user interface. I’m comfortable presenting to any audience (including top executives) but I’m better at listening than talking. This portfolio showcases my UX Research/Design & Product Management skills, but I am open to any role where I can contribute to building a successful software product and further sharpen my skills. Click on "About me" (upper left) to read a little more about my background as a software professional, and my philosophy as a designer.

The Home Depot
The Project: Design & build a new web-based app to support corporate event planning & budgeting.
My Tasks: Agile UX Research & Design compliant with a design system; Prototyping & User Evaluation. Five UX design iterations in nine weeks.
Healthy Mothers, Healthy Babies
The Project: Design a web-based app implementing a workflow to centrally administer community-entered content.
My Tasks: Agile UX Research & Design compliant with Google Material Design standards; Prototyping & User Evaluation.
ADP
The Project: Conduct usability analysis of a web-based app used by developers, design enhancements.
My Tasks: Research & Design compliant with a design system; Prototyping & User Evaluation; evaluating tools for communicating design information to developers.
ThimbleScan: wearable and portable scanners
The Project: Research & Design a mobile/wearable scanner to capture text in the environment and convert to digital for use in other apps.
My Tasks: Agile Research; Design compliant with iOS standards; Prototyping & User Evaluation; pivoting design quickly based on research & user evaluation.
Over The Garden Wall VR
The Project: Design & develop a Virtual Reality experience exploring trust.
My Tasks: Storyboarding; constructing dialog from soundclips; implementing scene/terrain; creating assets in Unity (including adapting a premade character); coding and debugging scripts in C# (including event-triggering animations).
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